Azeroth Survivors FAQ

Short answers about how Azeroth Survivors plays, taken from the 0.132.0 game data. Questions about price, downloads and phones are answered on the game page.

Azeroth Survivors Wiki

Verified on version 0.132.0 (October 31, 2026)

Azeroth Survivors Paladin surrounded by enemies on bright holy ground during the Hogger fight

Which Azeroth Survivors questions does this wiki answer?

How do you unlock new zones in Azeroth Survivors?
Beat a zone’s final boss with a class and the next zone opens for that class. The 12 zones open in a fixed order from Elwynn Forest to Naxxramas, so each class works through the list on its own. The zones table shows what opens each one.
When do bosses arrive in Azeroth Survivors?
Bosses arrive at fixed minutes on the run clock, and the schedule gets longer in later zones. The first four zones use 3:00, 6:00, 9:00, 12:00 and 16:00, the next four use 4:00, 7:00, 11:00, 14:00 and 18:00, and the last four use 4:00, 8:00, 12:00, 16:00 and 20:00. The bosses table lists all 60 with their base health.
What happens after you beat a final boss?
You win the zone and can keep fighting in endless mode. The win also opens the next zone for the class you played. Naxxramas is the last zone, so Kel’Thuzad opens nothing new.
Which class has the most health in Azeroth Survivors?
The Paladin has the most base health at 245, and the Warlock has the least at 165. The Hunter has 240 and the Warrior 230. Race, talents and gear add to these numbers.
How many spells can each class roll?
Six classes have an 11-spell pool, the Warlock and Druid have 12 and the Mage has 13. Every run starts with one spell from the pool, and level-up cards offer the rest. The classes table lists the starting spell of each class.
How do talents work in Azeroth Survivors?
Each class has three talent trees, and you spend talent points in the armory. Runs earn talent experience for the class you play, and each new point goes into one talent. The game has 355 talents in 27 trees: 271 rank talents, 55 milestones and 29 capstones.
What are milestones and capstones?
Milestones and capstones are the special talents of a tree, and each tree ends in a capstone. Almost all of them have a single rank and add a new effect, such as a free cast or an extra strike. Many capstones and some milestones also make you start every run with a certain spell, such as Bladestorm with Whirlwind. The talents table marks each type.
What does X mean in a talent effect?
X stands for the talent’s rank value, which the game fills in on its own tooltip. Our source is the stored effect text, so the talents table keeps X where the number changes with rank.
Why do some spells have odd intervals like 1.43?
Those numbers are the values stored in the game data, and they may not match how often the spell goes off. Spells that fire from kills, hits or combo points still carry a stored interval. The spells table shows the stored value for every spell.
How do races work in Azeroth Survivors?
A race adds a racial ability that casts on its own plus one or two passive bonuses. You open races with achievement points, and they belong to the whole save, so every class can use them. The races table lists all eight.
How do gear sets work?
Each class has six gear sets, one per rarity from Common to Legendary with a PvP set between Epic and Legendary. Bosses drop the pieces for the class you play, and each rarity comes from two zones. Marks upgrade a piece up to 5 stars. Four pieces of one set at 1 star or more open a 4-piece bonus, and all eight at 3 stars or more open an 8-piece bonus. See the gear sets table .
How many achievements are there, and what are the points for?
There are 125 achievements worth 3,000 points in seven categories, from Zones to Heroic. Every class earns them for the whole account. You spend the points on the Armory Rewards tab for perks, companions, tabards, races and appearances, and some perks also need a named achievement. Second Thoughts, for one, needs Regular, which asks for 10 runs. The achievements table lists every goal with its points.
What changes on each Heroic level?
Enemy health climbs from x1.79 on Heroic I to x2.72 on Heroic V, and enemy damage from x1.65 to x2.16. Marks go from x1 to x2.5, against x0.5 on Normal. Each level also adds two rules, such as elites coming in pairs on Heroic I or failed boss mechanics hitting three times as hard on Heroic IV. The difficulty table lists all of them.
What are affixes in Azeroth Survivors?
Affixes are extra horde rules on Heroic III and up. There are three: Bolstering, Sanguine and Explosive. Heroic III adds one and Heroic V adds a second, and the Difficulty screen names the ones active this week. On October 31, 2026 it showed Sanguine from Heroic III and Explosive from Heroic V.
What is the codex?
The codex is the Armory tab that records every ring, trinket and amulet a run has offered you, on any hero. It has 142 entries: 103 legendary amulets, one for each class spell, plus 9 rings, 14 trinkets and 16 amulets. Battleground caches, elites and guardians offer them. The codex table lists all 142.
Which version does this wiki cover?
Version 0.132.0, which we checked on October 31, 2026. Every entry shows the version it was verified against, and the versions page records each build we check and what changed.
How is the data in this wiki collected?
We read the public files that wow.aethus.pl sends to every browser, mainly the WebAssembly game client. Its built-in English text and data tables list the classes, spells, talents, zones, bosses, gear, achievements and codex. Nothing here comes from videos or other wikis.

Which sources support this page?

Azeroth Survivors official site, with the Windows download in its game menu, Official launcher script (rogue.js), loaded by the official site and Official game client build 0.132.0 (wenilla_bg.wasm), loaded by the official site support this page, verified against version 0.132.0.

▶ Play Azeroth SurvivorsDesktop browser with WebGPU. Opens through the UBG76 game page, then on wow.aethus.pl.