Difficulty levels and affixes in Azeroth Survivors
9 difficulty levels and affixes in one sortable table
Verified on version 0.132.0 (October 31, 2026)

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How does Heroic difficulty work in Azeroth Survivors?
Every Azeroth Survivors zone can be played on Normal or on five Heroic levels. Heroic raises enemy health and damage and pays more marks, boss loot and talent experience. Each level also adds two rules of its own. From Heroic III the horde carries one of three affixes, and Heroic V adds a second. Beating Heroic N in a zone opens the next level there for every class and lets that class's gear from the zone go to N stars. The weekly affixes shown are the ones the Difficulty screen listed on October 31, 2026.
| Name | Type | Enemy health | Enemy damage | Marks | Loot and talent XP | Gear stars opened | Added rules or effect | Opens or applies |
|---|---|---|---|---|---|---|---|---|
| Normal | Difficulty level | x0.5 | 0 | The zone as it is | Open with the zone | |||
| Heroic I | Difficulty level | x1.79 | x1.65 | x1 | x1.3 | 1 | Boss attacks give 15% less warning. Elite packs: elites come in pairs. | Beat the zone on Normal with that class |
| Heroic II | Difficulty level | x1.97 | x1.77 | x1.25 | x1.4 | 2 | Relentless: bosses fight enraged from the start, and fiercer below 30% health. Wardens: each guardian slain makes the others twice as tough, and lairs refill sooner. | Beat Heroic I in the zone with any class |
| Heroic III | Difficulty level | x2.16 | x1.88 | x1.5 | x1.5 | 3 | Lean purse: one free reroll, and caches cost a quarter more. Affix: the horde has Bolstering, Sanguine or Explosive. | Beat Heroic II in the zone with any class |
| Heroic IV | Difficulty level | x2.45 | x2.01 | x2 | x1.6 | 4 | Old mechanics: boss towers and gazes are back. Unforgiving: a failed boss mechanic hits three times as hard. | Beat Heroic III in the zone with any class |
| Heroic V | Difficulty level | x2.72 | x2.16 | x2.5 | x1.7 | 5 | Withering: regeneration, heals and leech are halved, and revives are slower and weaker. Council: two affixes, and the final boss brings one of the zone's earlier bosses. | Beat Heroic IV in the zone with any class |
| Bolstering | Weekly affix | A death makes the enemies near it tougher and stronger, stacking. | Not active in the week of October 31, 2026 | |||||
| Sanguine | Weekly affix | A slain elite leaves a pool that heals enemies standing in it. | From Heroic III in the week of October 31, 2026 | |||||
| Explosive | Weekly affix | Orbs come out of the horde: only direct hits hurt them, so kill them before they burst. | From Heroic V in the week of October 31, 2026 |
Which sources support this page?
Azeroth Survivors official site, with the Windows download in its game menu, Official launcher script (rogue.js), loaded by the official site and Official game client build 0.132.0 (wenilla_bg.wasm), loaded by the official site support this page, verified against version 0.132.0.