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Because if justice isn't fair, it should at least be fun. Supreme Court: The Card Game is a single-player game about meddling with the law: assemble a bench, pick a real case and play tactic cards to bend nine justices to your side.
Supreme Court: The Card Game is a single-player satirical card game where you argue a real Supreme Court case and play tactic cards to sway nine justices. Supreme Court: The Card Game is made by Lemon. UBG76 is not its developer or official site. The game is satire, so the justices' traits and tactics are jokes and not legal analysis.
Its own tagline sums up the tone: "The single player game about meddling with the law. Because if justice isn't fair, at least it should be fun!" You assemble a bench, take on a case and then do everything in your power to win the vote. Reasoning, flattery, threats and the occasional bribe all count.
Each case is the real thing. You're handed an actual decision like Korematsu v. United States, with the prosecution and defense arguments laid out, the legal issues at stake, which party each side favors and even who won it historically. You pick a side to argue, then it's down to you to flip enough justices before the gavel falls. It's a card game wrapped around a surprisingly sharp piece of civics.
The justices are the heart of it. Play the Current Court and you get the nine sitting judges, with John Roberts as Chief Justice, each with a temperament of their own. Some are won over by sound reasoning, some are deeply partisan, some love being flattered, one or two might even be open to bribery and a few are simply incorruptible. Reading those traits and going after the right weakness is the whole game. Prefer chaos? Swap in a Historical, Fantasy or Chaos Court stuffed with past judges, celebrities and fictional characters.
There's nothing to install. The game is hosted on kinda.fun, a site of games and other projects made by a developer who goes by Lemon, and it loads right on this page. Jump in with Quick Play for a single case, or take on the Campaign and guide a court through a whole docket of historic decisions.

Pick a court, choose a real case and a side, then play tactic cards from a shared Playbook over five rounds to flip the justices' votes.
Start by choosing a bench: the Current Court of nine real justices, or a Historical, Fantasy or Chaos Court for wilder line-ups. There are preset benches too, from the 1972 Warren Court to 'The Court From Hell'.
You're dealt a real Supreme Court case with prosecution and defense arguments, the issues at stake and the historical winner. Read both sides, then pick whether to argue for the prosecution or the defense.
Over five rounds you draw from a shared Playbook of attack and utility cards. Spend energy to sway all justices, target one justice's weakness, name a new Chief or purge the deck. Each card costs and does something different.
Each justice sits Leaning For, Leaning Against or Undecided. Use the right cards on the right judges to flip a majority your way before the rounds run out, and the case is yours.
The fun is reading each justice's weakness and hitting it with the right card, from sound reasoning to flattery to a well-timed bribe.
Argue actual Supreme Court decisions in front of the nine sitting justices, each modeled with their own temperament and tells.
Sound reasoning, flattery, emotional appeals, threats, even bribery: every justice responds to something. Finding it is the puzzle.
Both counsels draw from one deck of attack and utility cards, so card timing and denial matter as much as your arguments.
Play the Current Court, a Historical pool, a Fantasy court of celebrities and fictional characters or pure Chaos.
Drop in for a single case, or guide a court through a full docket of historic decisions in the longer Campaign mode.
Runs right in your browser with no download and no sign-up. Assemble a court and start arguing in seconds.
It is for card and strategy fans who enjoy satire and anyone who follows the Supreme Court and wants to poke fun at it.
If you like deck-driven games where reading the board and timing your plays wins it, this rewards exactly that.
Real cases, real justices and a sharp satirical streak make it catnip for anyone who follows the Court.
A single Quick Play case takes only a few minutes, so it's easy to fit one argument into a short break.
Read each justice's traits before you spend a card, focus on undecided votes and use cards that sway the whole bench early.
Read each justice's tells first. Before you spend a card, check who's won over by reasoning, who loves flattery and who's incorruptible. Aim your tactics where they'll land.
Target the swing votes. Undecided and 'Leaning Against' justices are where games are won. Don't waste cards on judges already firmly on your side.
Mind the shared Playbook. Both sides draw from the same deck, so a card you skip might be one your opponent was counting on. Sometimes denial is the play.
Watch the energy cost. A ⚡7 single-target hit is powerful but pricey. Balance big swings against cheaper cards that nudge the whole bench.
Use 'sway all' cards early. Cards that move every justice at once pay off most while lots of judges are still undecided, before the lines harden.
Yes. Supreme Court: The Card Game runs free in your browser with no download and no sign-up. You can jump straight into a Quick Play case or start the longer Campaign at no cost.
You pick a court of nine justices, choose a real case and a side to argue, then play tactic cards over five rounds to sway the justices. Flip enough of them to your side before the rounds run out and you win the case.
No. It's a browser game that loads and plays right in your tab, with nothing to install. Click Quick Play and you're assembling a court in seconds.
Each justice has a temperament that decides what works on them. Some are won over by sound reasoning, some are deeply partisan, some love being flattered or respond to emotional appeals, a few are open to bribery and others are simply incorruptible or hard to budge.
The Playbook is the shared hand of five cards both counsels draw from. Cards come in attack and utility types and cost energy to play. They can sway every justice, target one judge's weakness, appoint a new Chief or discard the whole Playbook and draw five fresh cards.
Yes. You can argue in front of the Current Court of real justices, a Historical Court drawn from past benches, a Fantasy Court of celebrities and fictional characters or a Chaos Court that mixes them all. There are preset benches too.
Yes. The game is mouse and tap driven and loads in a mobile browser, so you can play on a phone or tablet as well as on desktop.
It is. You argue real decisions such as Korematsu v. United States, complete with the actual arguments, the legal issues at stake and who won historically. It is still satire, so treat the justices' traits as jokes rather than legal analysis.
It is made by a developer who goes by Lemon and is published on kinda.fun, Lemon's site of browser games. The game loads on this page from there.
We played Supreme Court: The Card Game ourselves and checked the facts on this page against these sources.
Facts last checked on October 31, 2026.
Assemble a court, argue a real case and play your cards to win the vote. Start Supreme Court: The Card Game right now, free in your browser with no download needed.